# Ravioli and the Discipline of Incentives

*28 Jan, 2026 · 3 min read*

If you design incentives wrong, you don't have a platform. You have chaos.

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Building Tilt—and now pivoting to **Ravioli**—has taught me one thing more clearly than anything else: most social problems are incentive problems.

People do exactly what systems reward. Reward volume, they spam. Reward popularity, they pander. Reward outrage, they escalate. There's no moral failure there. Just optimization.

So I design for optimization. The platform has become less about "debating" and more about structuring consequence. This is what we call a **Logic Market**. Daily credits. Skin in the game. Logic-weighted outcomes. One active position at a time. Every mechanic forces clarity.

I've stopped asking "will users behave well?" and started asking "what behavior does this system mathematically reward?" If the answer scares me, I redesign it.

Discourse doesn't improve because people become better. It improves because structure becomes stricter. That's the bet we're making with Ravioli.

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